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Blender small animation - Floors, walls, Polycam object, 3D objects, light sources, camera movement

Writer: Yatee UpadhyayYatee Upadhyay

Updated: Feb 11

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Creating a 3D room, importing 3D objects, adjusting materials and textures, setting up lighting, and creating camera movement in a 3D animation can be done using software such as Blender. Here's a general outline of the steps you can follow to achieve the desired result: 1. Create the 3D Room: - Open your 3D modeling software (e.g., Blender). - Create a cube and scale it to form the walls and floor of the room. - Apply appropriate materials to the walls and floor to make them look like a room.

2. Import the Polycam Object: - Import your polycam object into the scene. - Position and orient the polycam object where you want it to be in the room. - Clean up any imperfections or artifacts in the polycam model.

3. Import 3D Objects: - Import at least two 3D objects of your choice into the scene. - Place and arrange these objects within the room as desired.

4. Modify 3D Objects: - Change the image texture, coloration, or texture of the imported objects to customize their appearance.

5. Environmental Customization: - Import an HDRI image to be used as the environment map. - Configure the HDRI to provide realistic lighting and reflections in the scene. - Ensure the HDRI is visible in the viewport background.

6. Lighting: - Set up two additional light sources within the scene. Experiment with different light types (e.g., point lights, area lights) for desired effects. - Position the lights to illuminate the room and objects effectively.

7. Camera Movement: - Create camera movement within the animation: - Define a camera path using keyframes or a path animation system. - Set keyframes to move the camera from one position to another, creating a dynamic camera perspectiv

8. Optimization: - If necessary, optimize 3D assets by: - Remeshing or simplifying complex geometry. - Subdividing for smoother surfaces. - Decimating to reduce the polygon count. - Document the optimization steps and their impact on assets.

9. Material and Texture Editing: - Edit and customize materials, colors, or textures applied to the 3D objects to achieve the desired look.

10. Video Output: - Render a 5-10 second video animation of the room: - Set up the render settings (resolution, frame rate, output format). - Render the animation, making sure to include the camera movement, polycam object, and imported 3D objects.

11. Format and Improve: - After rendering, you may need to use video editing software to: - Adjust the video format and compression settings. - Add post-processing effects if necessary (e.g., color correction, filters). - Add music or sound effects. - Export the final video in your desired format (e.g., MP4, AVI). Remember that the specific steps and tools may vary depending on the 3D modeling and animation software you are using. Be sure to consult the documentation for your software for detailed instructions on how to perform each task.

 
 
 

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